Story Timeline

Beginner’s Guide

For your first play-through, rather than suddenly aiming for a high rank, it’s probably better to play however you like.

In THE IDOLM@STER2, there are times when you will be asked to play using various combined strategic elements.

The guides on the site which aim to get you a high rank are written under the assumption that you already understand how to construct an efficient schedule and can complete mini-games with good results.

At a minimum, in order to grasp why certain factors are regarded as important, as well as to get used to the various mini-games, you should try to play through freely for about 1-2 play-throughs. By doing this you will also attain the required funds to obtain clothes, amulets and the like.

Events

Occurs on Title (red cells for when you get no choice) Category Remarks
Week 1 First Job Work
Lesson
Work and a vocal lesson
No cost
Week 2 Lessons Event
Lesson
Selecting unit sub-members
Super long dance lesson
Visual lesson
No cost
Week 3 Song Change Selecting 1st song to release
Week 3 THE DEBUT National Audition No cost
Even if you lose, specially treated as a win
Week 6 Song Release 1st release
Week 10 RISING MOON Festival (vs. Ryuugu Komachi)
South Area
Enforced loss
Unit status becomes "Strained"
Week 11 Event Option to change leader in the morning
Week 11
(at the earliest)
Song Change Selecting 2nd song to release
Week 11 ~ 13 LUCKY RABBIT Sale Shopping Mid-summer sale
30% off all LUCKY RABBIT stock
Week 14
(at the earliest)
Song Release 2nd release
Week 18 Event Option to change leader in the morning
Week 19
(at the earliest)
Song Change Selecting 3rd song to release
Week 21 FUJISAN ROCK Festival (vs. Ryuugu Komachi)
Central Area
If you lose: Hell Training
  1. Rewinds to week 20, where you are only able to choose Hell Training (地獄の特訓)
  2. The number of rewinds is counted and affects the producer evaluation
  3. There are no effects like reduction of fan count so if it's difficult, rewinding is recommended. Fan counts will be reset to their values on week 20 before the rewind, a lost reporter will return also
Change to winter clothes
Week 22 ~ 24 LUCKY RABBIT Sale Shopping Autumn sale
30% off all LUCKY RABBIT stock
Week 22
(at the earliest)
Song Release 3rd release
Week 27
(at the earliest)
Song Change Selecting 4th song to release
Week 30
(at the earliest)
Song Release 4th release
Week 32 ODYSSEY Festival (vs. Amagase Touma)
West Area
Forced to end in a draw
If you work hard you won't be losing, but it's interrupted, so...
Week 33 ~ 35 LUCKY RABBIT Sale Shopping Winter sale
30% off all LUCKY RABBIT stock
Week 35
(at the earliest)
Song Change Selecting 5th song to release
Week 36 Event IA tentative decision notification
Week 40 changes based on meeting the nomination requirements
Succeed → Week 40 is an event
Fail → Week 40 is an audition
Week 38
(at the earliest)
Song Release 5th release
Week 40 Event IA nomination notification
Week 40 IA Closing Selection Audition IA selection consolation match
If you lose: Hell Training
Rewinds to Week 39
Otherwise the same as the rewind to Week 20
Week 41 IA Grand Prix Nomination Presentation Event No manual stage performance
Same effects as winning a national audition
The following results in all areas:
  1. 5000 fans
  2. Large increase in attention rate
Change to summer clothes
Week 42 ~ 44 LUCKY RABBIT Sale Shopping Spring sale
30% off all LUCKY RABBIT stock
Week 45 Event At night, event with the leader
Week 53 Event At night, event with the leader
Memory points increase
Occurs even if the rewind occurred
Week 54 FIRE BALL Festival (vs. Jupiter)
Capital Area
If you lose: Hell Training
Rewinds to Week 53
Otherwise the same as the rewind to Week 20
Week 55 IA Awards Grand Finale Event IA announcement and ending

Simplified Chart by Week

This is a simplified chart for use as a guide.

Compulsory events are marked with ○, events which occur based on certain conditions are marked with △.

Songs are marked assuming you take the earliest option to announce the song. The numbers indicate the release number, and the symbols preceding the numbers:

  • An attached “-“ marks the preparatory period.
  • Numbers without a “-“ mark the weeks following release where the sales coefficient will not yet be zero.
  • An attached “!” marks the week the release goes on sale.