Story Timeline
Beginner’s Guide
For your first play-through, rather than suddenly aiming for a high rank, it’s probably better to play however you like.
In THE IDOLM@STER2, there are times when you will be asked to play using various combined strategic elements.
The guides on the site which aim to get you a high rank are written under the assumption that you already understand how to construct an efficient schedule and can complete mini-games with good results.
At a minimum, in order to grasp why certain factors are regarded as important, as well as to get used to the various mini-games, you should try to play through freely for about 1-2 play-throughs. By doing this you will also attain the required funds to obtain clothes, amulets and the like.
Events
| Occurs on | Title (red cells for when you get no choice) | Category | Remarks |
|---|---|---|---|
| Week 1 | First Job | Work Lesson | Work and a vocal lesson No cost |
| Week 2 | Lessons | Event Lesson | Selecting unit sub-members Super long dance lesson Visual lesson No cost |
| Week 3 | Song Change | Selecting 1st song to release | |
| Week 3 | THE DEBUT | National Audition | No cost Even if you lose, specially treated as a win |
| Week 6 | Song Release | 1st release | |
| Week 10 | RISING MOON | Festival (vs. Ryuugu Komachi) South Area | Enforced loss Unit status becomes "Strained" |
| Week 11 | Event | Option to change leader in the morning | |
| Week 11 (at the earliest) | Song Change | Selecting 2nd song to release | |
| Week 11 ~ 13 | LUCKY RABBIT Sale | Shopping | Mid-summer sale 30% off all LUCKY RABBIT stock |
| Week 14 (at the earliest) | Song Release | 2nd release | |
| Week 18 | Event | Option to change leader in the morning | |
| Week 19 (at the earliest) | Song Change | Selecting 3rd song to release | |
| Week 21 | FUJISAN ROCK | Festival (vs. Ryuugu Komachi) Central Area | If you lose: Hell Training
|
| Week 22 ~ 24 | LUCKY RABBIT Sale | Shopping | Autumn sale 30% off all LUCKY RABBIT stock |
| Week 22 (at the earliest) | Song Release | 3rd release | |
| Week 27 (at the earliest) | Song Change | Selecting 4th song to release | |
| Week 30 (at the earliest) | Song Release | 4th release | |
| Week 32 | ODYSSEY | Festival (vs. Amagase Touma) West Area | Forced to end in a draw If you work hard you won't be losing, but it's interrupted, so... |
| Week 33 ~ 35 | LUCKY RABBIT Sale | Shopping | Winter sale 30% off all LUCKY RABBIT stock |
| Week 35 (at the earliest) | Song Change | Selecting 5th song to release | |
| Week 36 | Event | IA tentative decision notification Week 40 changes based on meeting the nomination requirements Succeed → Week 40 is an event Fail → Week 40 is an audition | |
| Week 38 (at the earliest) | Song Release | 5th release | |
| Week 40 | Event | IA nomination notification | |
| Week 40 | IA Closing Selection | Audition | IA selection consolation match If you lose: Hell Training Rewinds to Week 39 Otherwise the same as the rewind to Week 20 |
| Week 41 | IA Grand Prix Nomination Presentation | Event | No manual stage performance Same effects as winning a national audition The following results in all areas:
|
| Week 42 ~ 44 | LUCKY RABBIT Sale | Shopping | Spring sale 30% off all LUCKY RABBIT stock |
| Week 45 | Event | At night, event with the leader | |
| Week 53 | Event | At night, event with the leader Memory points increase Occurs even if the rewind occurred | |
| Week 54 | FIRE BALL | Festival (vs. Jupiter) Capital Area | If you lose: Hell Training Rewinds to Week 53 Otherwise the same as the rewind to Week 20 |
| Week 55 | IA Awards Grand Finale | Event | IA announcement and ending |
Simplified Chart by Week
This is a simplified chart for use as a guide.
Compulsory events are marked with ○, events which occur based on certain conditions are marked with △.
Songs are marked assuming you take the earliest option to announce the song. The numbers indicate the release number, and the symbols preceding the numbers:
- An attached “-“ marks the preparatory period.
- Numbers without a “-“ mark the weeks following release where the sales coefficient will not yet be zero.
- An attached “!” marks the week the release goes on sale.