Some of the DLC released for the 360 version is included in the PS3 version from the start. There are other small changes like Quintet Lives being possible in more situations. Also including the anime OP, an "Extra Episode" where Ryuugu Komachi play the leading part, and additional songs, all together there are more than 30 additions to the game.
In the PS3 version DLC, Hatsune Miku herself can appear on stage, and the contents of the DLC have changed in general.
More detailed information is gathered here (Japanese).
Fundamentally, it doesn't matter if you just team them up however you like.
Of course, depending on the idol, their beginning abilities are different, so if their parameters are average, that's fine, and if some parameters stand out, that's fine too. Choosing solely on appearance should be problem either.
However for your first play, it might be good to avoid anyone with a particular parameter above all the others.
You should make use of reporters.
This should be especially valuable in the beginning of the game when funds are scarce.
Understand how sales works in the game.
There are four factors which determine sales: buying power, high score, sales bonus and sales coefficient.
There is nothing you can do about the last two of these, so you might as well ignore them.
"Buying power" is computed from the fan count × attention rate in each respective area. In other words, even if the fan count is high, if the attention rate is low, you won't sell much. Also, even if the fan count is low, attention rate can relatively easily be raised via a National Audition, so you should proactively challenge these in the week or weeks leading up to release.
"High score" is, like it sounds, the highest score obtained in the 4 weeks between the announcement and release of the song. You should try to make effective use of amulets.
In order to get a Keep after entering the rankings, you should proactively hold lives.
If the status is "sad", then even if you're doing well, there are times when the idols will suddenly skip work.
It is not definitive, but more so than other bad statuses such as "fatigue", "sad" is not a great situation to be in, and even skipping work can occur when their happiness statistic is too low.
Not just with the leader, you should make sure to keep moderate contact with the sub-members of the unit as well.
Also, for your second and subsequent playthroughs, if you leave Lessons, Auditions, Festivals and the like to the idols, fatigue will build up until it reaches a limit, and then they will skip work due to fatigue.
Fatigue can even build up during evening communication (verification required)
※ Erased for now as there are many opinions that evening communication is unrelated.
sales amount = ((buying power ÷ 2) + (high score × 4)) × sales bonus x sales coefficient
By saving a video when you get this score (check from the start menu: Album (アルバム) - Video (ビデオ)) the corresponding video will be registered in the rankings.
※ The deal is that by registering a video, the high score for that song will be registered. If you get a high score on "GO MY WAY!!" during a Live, and then use "relations" for the encore, then save a video only for the encore, the high score for "relations" will be registered but the high score for "GO MY WAY!!" will not.
The effects are identical.
In this version it does not.
You should carefully read the conditions in the manual.
On stage, when getting PERFECT for general appeals, more Lucky Star appearing makes it more likely to occur.
Have your members sing their personal songs. Otherwise, equipping accessories in sets also makes it easier for them to appear.
It's the DLC mail boost. While the mark appears, the voltage gauge becomes easier to build up.
※ In the Xbox360 version, there are reports of there being no noticeable effects.
Your Unity Score will increase.
There is not.
It raises neither.
Unity Score can be raised during the cheer before appearing on stage.
Only if the invited guest idols don't appear. This probably also means you can't get a super break if they don't show up.
In the Xbox 360 version it is supposedly impossible to earn a keep at all.
Even if you leave it to the idols, you can cause a Break or Revival.
The Affection Score is a measure of the relationship between the producer and the idol. It also appears to have an effect on status.
It decreases with a Bad Communication. When it decreases, status will decrease as well, so be careful.
The Intimacy Score is a measure of the closeness of the idols with each other. It changes through things like morning greetings or evening communication. As with the Affection Score, it has an effect on status.
You're not. There are measures in the game which will help you out and even if you get the sad ending, it should be valuable experience.
Just try to do your best until the end.
Win all awards at the IA Awards (Get the IA Grand Prix plus all regional awards. There is no need to win the regional festival in the Capital region)
The first event battle is a definite loss.
Even if you hold as many lessons as possible and enhance your costume and somehow end up winning, it will be treated as if you lost, so just give up and let them win.
Consider it practice for how to perform at Festivals.
For the Grand Award, you need rank 10 or above in the Dotop TV Ranking and 300,000 or more total fans (rank 5 and 500,000 fans in hyper mode).
For regional awards, excluding the Capital Area, you must get 100,000 (150,000 in hyper mode) or more fans in each area and then beat the Utahime-Utaōji Festival which will appear.
After beating this Festival, it's OK to let the fan count in that area drop again.
It is extremely difficult, but possible to beat.
For preparation, bring your Memory Level to 5, use a "voltage up" type amulet and reporter and choose a high BPM song. You should also research how to use Appeals.
If your image level is sufficiently high and you have a powerful costume and accessories equipped, leaving it to the idols at "full power" has also been known to succeed. However, you can't leave the Vesperia festival to your Idols on the PS3 version.
At the current point in time, this is not confirmed.
It appears that your selected responses during scenes with Ritsuko are the key.
If you pick the appropriate responses, she will appear on the guest selection screen.
After increasing the fan count in the Kyoto area to some extent, go to LUCKY RABBIT in the Capital area.
After two or more visits to LR, if the above requirement is fulfilled, you will be told about BK MANIAC after leaving the store.
It appears to be the case that the second time can be with a different idol unit (there is no requirement for a second visit.)
BK MANIAC sales occur randomly each time you visit the store.
Because of this, by repeatedly resetting and reloading the game, you can force them to occur.
BK MANIAC's sales are 10% off.
LUCKY RABBIT's sales are 30% off.
You get the option to change the leader first on week 10 and again (your last chance) on week 18. After that, you cannot change them again.
The story segments proceed based on the leader, so when you change the leader, they become the centre of the story.
The unit status is a total of all three, but the leader's status has a greater effect on the unit, so depending on the change in leader, the status of the unit as a whole can change.
There is no penalty to the story itself, but it has an effect on your producer evaluation at the end of the game.
From the second playthrough onward, you could try leaving it to the idols, but only on the XBox version.
There 3 methods that help a lot in winning festivals:
You don't have to worry about it.
As long as you best the Festival, no matter how much the fan count in that area decreases, you will get the IA regional award for that area.
You cannot.
You have to decide for yourself which order you will tackle them in, or keep notes on which ones you have won.
Unlike the arcade version or SP, in this version the stats do not decay by themselves.
Basically, in time with the beat of the song, the circles will get bigger.
The timing never slips, so if you hold a four-beat rhythm, it is relatively easy to get mostly Perfect.
Also, if you're playing on an LCD display, there is a possibility that the display is causing some delay.
This can be improved from Delay Settings (遅延設定) under options in the title menu.
It appears to be based on the high score for that song.
If your ability scores are high, even without a high score there are times when they can win.
It seems to also be effected by the unit image level.
Details are unknown at this point in time.
No specific formula is known, but it appears that the values for Vocal, Dance and Visual, including the amount added by costume, accessories and the song, along with the Unity Score, are used. It is thought that from these values above, the score for leaving it to the idols is computed and then they win if the score exceeds some set score for that stage.
The following method exists for confirming this score.
As you gather and produce more and more idol units, the idols' heart marks on the Activity Information (活動報告) screen will get bigger and bigger.
The bigger it is, the more likely they are to come.
It also appears to have a relationship to the producer level.
They are dependent on the appeal multiplier and your unit's Unity Score. The image you can appeal during a burst varies from character to character, so it is effective to raise the multiplier of the image with the highest number and then burst.
For now, you should practice getting perfect appeals until you are able to get a full combo. The increase in score from the chain bonus is ridiculously high, so even if you messed up a little with the unit's status, just by getting a full combo, you can expect quite a good score.
The other way is to use amulets. In particular, whether you are holding a multiplier-affecting amulet or not can make quite a difference.
Also, burst appeal just before the end of the song.
Particularly in the opening game, depending on your amulet, in addition to the lower score you will get due to a lower Unity Score, if you use the burst appeal in the middle of the song, the multipliers you took all that trouble to raise will go back to their initial state, and this often causes you to get a lower score instead.
Therefore, it is probably good to take a look at the List of Songs, and remember at what point the appeals end for each song.
Just by being aware of these three things, I think you can remarkably improve your scores.
You can gain a wide range of effects at auditions, festivals and the like.
Basically, effects advantageous to the idols will appear, so you should quickly put them to use.
Details of the effects can be found at the List of Amulets.
For Lives and Auditions, "rate decay down" (レート減少量DOWN)
For Festivals, "voltage gauge increase up" (ボルテージゲージ上昇量UP)
Get the fan count in the capital over 100,000 and beat the Utahime-Utaōji Festival.
For Project Fairy's costume, clear the game three times, using each of the three girls from THE iDOLM@STER SP's Project Fairy (Miki, Takane and Hibiki) as leader. (In the case of the Xbox 360 version you only need to clear the game with one of them.)
For Ryuugu Komachi's costume, choose the right responses in Ritsuko-related events throughout the main game, invite Ritsuko to a quintet live and then after that, clear the game (according to the official guidebook.)
For spoilers on the correct choices to make, see Ritsuko's communication page.
First, you should clear Produce Mode once.
As a reward, this will unlock the song.
You'll figure it out if you make her the leader, but the Miki in this game has already awakened. However, her hair hasn't been cut or dyed brown.
By the way, if you make her the leader, from about half way through the game she will start calling the producer "Honey".